Below you will find pages that utilize the taxonomy term “Open-Source”
Ogre_glTF: A glTF loader plugin for Ogre 2.x
If there’s one open source library that I really like and think has a great level of usefulness for both myself, and a whole community, it’s Ogre.
Before going on the story of why I felt loading glTF files into ogre was a necessary thing to do, and why I decided to actually write a loader myself, I need to tell you a bit about Ogre:
Good old Ogre3D
I prefer to write it “Ogre”, but really, it’s name is OGRE. This is an acronym that stands for “Object-oriented Graphical Rendering Engine”.
No nonsense networking for C++ : Introducing kissnet, a K.I.S.S. socket library!
Sometimes I wonder why some things are inside the C and C++ standard libraries, and some aren’t.
As far as I can be bothered to read the actual “standards” document (that are mostly written in legalize, not in understandable English for you and me), these languages are defined against an “abstract machine”, and the actual real-world implementation of them, on computers that actually exists, should follow the behavior described for that thing, modulo some implementations details.