Annwvyn VR Game Engine

The Annwvyn Game Engine, and how I started doing VR

If you know me, you also probably know that I’m developing a small C++ game engine, aimed at simplifying the creation of VR games and experiences for “consumer grade” VR systems (mainly the Oculus Rift, more recently the Vive too),… Continue Reading…

My Linux Game Console

My Linux handheld game console. Part 1

A custom made Linux powered handheld. This sounds interesting, don’t you think ? I had this project from quite some time: I have some hardware that is collecting dust, and I want to make use of it, I just recently… Continue Reading…

Hacking ogre for VR

Using Ogre’s OpenGL renderer with the OpenVR API (SteamVR, HTC-Vive SDK)

Note to the reader: If some things in this article are unclear and/or ommited, it’s probably because I’ve allready explained them in the precedent article about the Oculus Rift SDK here The OpenVR API, and the whole “SteamVR” software stack… Continue Reading…

Hacking ogre for VR

Using Ogre3D’s OpenGL renderer with the Oculus Rift SDK

Hello there! The process of getting a scene rendered by Ogre to the Oculus Rift is a bit envolved process. With a basic conaissance of Ogre, and trials and error while browsing the Ogre wiki, Documentation and source code itself… Continue Reading…