Category: Asm

November 9, 2019

Mixing C++ with AMD64 (x86_64) assembly

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Category: C++

November 9, 2019

Mixing C++ with AMD64 (x86_64) assembly

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September 3, 2019

SDL: not (just) a 2D graphics library

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February 18, 2019

Ogre_glTF: A glTF loader plugin for Ogre 2.x

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December 4, 2018

No nonsense networking for C++ : Introducing kissnet, a K.I.S.S. socket library!

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November 17, 2017

“Scenario Testing” a game engine by misusing an unit test framework.

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June 22, 2017

Shoehorning anything (with `operator<<()`) into `qDebug()` the quick and dirty templated way

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Category: Cmake

November 9, 2019

Mixing C++ with AMD64 (x86_64) assembly

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Category: Cross Platform

September 3, 2019

SDL: not (just) a 2D graphics library

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Category: SDL

September 3, 2019

SDL: not (just) a 2D graphics library

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Category: GlTF

February 18, 2019

Ogre_glTF: A glTF loader plugin for Ogre 2.x

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Category: Ogre

February 18, 2019

Ogre_glTF: A glTF loader plugin for Ogre 2.x

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Category: 3D Programing Stuff

July 16, 2018

Why glTF 2.0 is awesome!

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Category: ArchLinux

March 20, 2018

Install and run SteamVR on ArchLinux (for using an HTC-Vive) and do OpenGL/OpenVR developement

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Category: Developing for VR

March 20, 2018

Install and run SteamVR on ArchLinux (for using an HTC-Vive) and do OpenGL/OpenVR developement

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May 21, 2017

Getting the name of an audio device from it’s GUID : Using the Oculus Rift selected audio device with OpenAL

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January 17, 2017

The locomotion problem in Virtual Reality

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Category: Annwvyn VR Game Engine

November 17, 2017

“Scenario Testing” a game engine by misusing an unit test framework.

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May 21, 2017

Getting the name of an audio device from it’s GUID : Using the Oculus Rift selected audio device with OpenAL

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December 31, 2016

The Annwvyn Game Engine, and how I started doing VR

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Category: Hacking Ogre for VR

February 28, 2016

Using Ogre3D’s OpenGL renderer with the Oculus Rift SDK

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