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Month: May 2017

Posted in: Annwvyn VR Game Engine, Developing for VR

Getting the name of an audio device from it’s GUID : Using the Oculus Rift selected audio device with OpenAL

Written by Ybalrid 21 May 2017 Leave a Comment on Getting the name of an audio device from it’s GUID : Using the Oculus Rift selected audio device with OpenAL

So, while working on my game engine, I was curious about looking at the technical requirement for submitting an application to the Oculus Store.

One of the things required is that you need to target the audio output (and input) devices selected by the user in the Oculus app

So, how does the Oculus SDK tells you what is the selected device?

Read More “Getting the name of an audio device from it’s GUID : Using the Oculus Rift selected audio device with OpenAL”

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